Call of Duty Modern Warfare 2 review

Call of Duty: Modern Warfare 2 key art.

Call of Duty: Modern Warfare 2 continues the story of the 2019 reboot of the Modern Warfare series. (Picture: Activision)

Call of Duty: Modern Warfare 2 2022not to be confused with modern warfare 2 which was released in 2009 (yes, they have the same name), is a continuation of 2019 modern warfare remake.

The Call of Duty The series has been an annual affair for Activision since 2005, with this game released every year for the past seventeen years.

However, modern warfare 2 is the last in this annual release cycle, as Activision looks to break the chain in 2023 with the Call of Duty series.

So how’s the latest in a series of annual releases going? Is there enough to sustain the fan base for two years until the next title is released?

Modern Warfare 2019 was a very good game. The campaign story brought back beloved characters like Captain Price from the original 2007 series Modern Warfare, and also attempted to tell a gritty story that wasn’t present in a Call of Duty game since Black Ops series.

Not only that, Modern Warfare 2019 was also the basis of Activision’s hit battle royale, war zonea free-to-play battle royale that took over elements of the multiplayer mechanics from modern warfare and made it its own entity.

A screenshot from Call of Duty: Modern Warfare 2

At its core, it really doesn’t feel all that different from Call of Duty games of the past. (Screenshot: Activision)

Modern Warfare 2 2022 builds on the foundation already established with the 2019 remake.

Gameplay in the campaign and multiplayer is even more entrenched than it was in 2019, with Activision removing the ability to undo slides (you could jump after previously sliding while still maintaining your slide momentum), but adding the ability to dive into a prone position instead of a sprint.

Gunplay seems much more balanced this time around. Two weeks into the game and there are still no obvious candidates for an “overpowered” gun that can take you down at any range.

Gun recoil is nice, most of them require some skill to control recoil and bullet spread (unless you’re using a controller, more on that later).

Let’s take a look at the individual modes.


Without any spoilers, the campaign tries a lot of new concepts in modern warfare 2. From the backpack system to the crafting system, there are a lot of great ideas in the campaign that I wish were explored a bit further or implemented in other parts of the game like multiplayer.

The backpack system lets you choose a few useful items to use, like switching from a flash grenade to a smoke grenade, and it’s a great idea to keep the gameplay fresh for Call of Duty. Past Call of Duty games have never had this mechanic, which is akin to Apex Legendbackpack.

The freedom of being able to play and improvise with what you have in your backpack makes combat much more interesting.

Perhaps this system will make an appearance in the next revamp of war zone 2.0, to bring it in line with something like Apex Legends Where PUBG.

The crafting system is also a great addition to the Call of Duty gameplay, but sees no use outside of two campaign missions.

It’s rather a shame that it isn’t used or explored more, as it exemplifies the ‘guerrilla’ aspect of the game.

But in general, although the campaign is not as serious as 2019, it is still fun. Nothing stands out like a sore thumb, but nothing deserves a standing ovation either.


It’s always your banal Call of Duty multiplayer mode. Proven modes like Team Deathmatch, Free-For-All, and Domination are back with new maps.

Due to the more grounded gameplay, you have fewer players making crazy fast moves that you’ll struggle to shoot.

This promotes camping even more, but even then the game gives you alternatives for flushing out campers like the Drilling costs.

Drilling charge is perhaps the best thing to add to a Call of Duty game in a moment. It’s a grenade-like device that can pierce walls and explode opposite where you threw it from.

It’s a godsend when you know that there is someone camping on the other side of the wall, but you don’t want to take the risk of snooping around. The Drill Charge will force the camper out of position, or they will die if it explodes.

Perhaps the most fun mode added to multiplayer is Invasion, a 20v20 Team Deathmatch game mode that takes place on a large-scale map, with the addition of AI-controlled players and vehicles.

It feels like a 40v40 mode at times due to the addition of the AI ​​players, and it’s fun to play due to the chaos that ensues.

It’s also a great way to increase your XP levels by farming AI players (if you know where to wait for them to spawn).

The weapon progression system is a bit mixed though.

Instead of unlocking weapons and using them regularly to unlock their attachments, modern warfare 2 introduces a system where you will need to use multiple different weapons to unlock certain types of attachments which will then be shared between those weapon types.

A screenshot from Call of Duty: Modern Warfare 2

The gun progression system is much more complicated than it should be. (Screenshot: Activision)

While this is understandable for promoting a variety of weapon uses, it’s downright confusing and frustrating at times. If I’m someone who’s comfortable with sniping, why do I have to use a shotgun to unlock a sniper rifle part?

Continuing, the multiplayer portion supports cross-play between PlayStation, Xbox, and PC players.

But what really takes over is the aim assist for controller users in this mode. It doesn’t matter if you’re playing on PC or console, if you’re using a controller, you have the advantage of enabling the aim assist system.

The aim-assist is so aim-bot it’s not even funny. Your reticle instantly locks onto your enemy if your weapon’s reticle is near them.

To put that into perspective, right now I’m playing modern warfare 2 better with a controller than with a mouse and keyboard. And I’m a pure mouse and keyboard guy.

I seriously hope this gets fixed soon, as it feels like it’s a bit overkill compared to other FPS titles like Apex Legends Where Surveillanceespecially considering modern warfare 2 is not as fast as those games.

Special forces

Spec-Ops mode are co-op missions that continue the story mode from the main campaign.

Gameplay-wise, it’s your regular co-op mode for up to two people. Nothing to see here except a fun time with your friend.


I think modern warfare 2 is a great refresh for the series and a good base for war zone 2.0, especially if they decide to implement the backpack system.

Coupled with the slower, more methodical gunplay, it’s definitely a better experience than the typical shooting and shooting games the Call of Duty series is generally known for.

Hopefully aim assist will be fixed in future patches. I know Activision has finally implemented a good anti-cheat system for this title, but why would I need a cheat or hack anyway when there’s already a built-in aim-bot in the game ?

Dominic loves technology and games. When he’s not busy building muscles in games or water-cooling everything he sees, he does professional wrestling.

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